My research question is: How has Gamergate affected the video game industry as a whole? Most of my research will most likely be secondary research as this topic will need a lot fo analysis. I will also do primary research since many of the people involved in it have given interviews and their view on Gamergate too. I predict I will find the true reason behind Gamergate and that the video game journalism ethics is just a coverup of what the true problem is. I might have trouble thinking of what this and rhetoric have in common, but other than that.
How has Gamergate affected the video game industry as a whole? What does it have to do with misogyny and video game journalism ethics? How does it not affect just gamers? How has the demographic changed from the stereotypical image of gamer to what the demographic includes today? What does feminism have to do with the video game industry? How representative is this of the current gaming industry? What can be done to resolve Gamergate?